<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>3dprinting on Nate's Blog</title><link>https://farad.space/tags/3dprinting/</link><description>Recent content in 3dprinting on Nate's Blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 05 Jan 2026 00:23:00 -0800</lastBuildDate><atom:link href="https://farad.space/tags/3dprinting/index.xml" rel="self" type="application/rss+xml"/><item><title>Rummikub</title><link>https://farad.space/posts/rummikub/</link><pubDate>Mon, 05 Jan 2026 00:23:00 -0800</pubDate><guid>https://farad.space/posts/rummikub/</guid><description>&lt;p&gt;&lt;a href="https://en.wikipedia.org/wiki/Rummikub"&gt;Rummikub&lt;/a&gt; is a family favorite around here, being suitable for all ages and allowing up to four people to play at a time. As the holiday break comes to a close, I wanted to write a post about this game and its intersection with 3d printing, a hobby of mine.&lt;/p&gt;
&lt;h2 id="the-game"&gt;The Game&lt;/h2&gt;
&lt;p&gt;The Wikipedia link above does a great job describing the game. For the purposes of this article, there is one main aspect of the game which is relevant to 3d printing: the tray design. Games start by drawing 14 tiles, and cannot start playing tiles until they have drawn sufficient tiles that they can make &amp;ldquo;melds&amp;rdquo; (runs or sets of 3 or more tiles) worth at least 30 points in total. This leads to a few requirements on the tile holder:&lt;/p&gt;</description></item></channel></rss>